Android Studio Framwork For Mac Download

-->

Jun 18, 2019  Download Android Studio 3.4.1. The new programming environment for Android. Android Studio is a new IDE for the Android operating system. Launched by Google, it offers new tools for developing apps and is a good alternative to Eclipse, currently the most popular IDE. When you create a. Mar 29, 2017  Setup Android Studio and Generate APK in Mac OS Sierra. Ionic App - Health Centre List from Ampersand Academy. Install Android Studio. Download the Android studio using the below link. I write a separate post soon for how to publish your APK to the Google Play Store using Ionic 2 Framework. While generating the APK in Mac.

Visual Studio includes an Android SDK Manager that you useto download Android SDK tools, platforms, and other components that youneed for developing Xamarin.Android apps.

Overview

This guide explains how to use the Xamarin Android SDK Manager inVisual Studio and Visual Studio for Mac.

Note

This guide applies to Visual Studio 2019, Visual Studio 2017, and Visual Studio for Mac.

The Xamarin Android SDK Manager (installed as part of the Mobiledevelopment with .NET workload) helps you download the latest Androidcomponents that you need for developing your Xamarin.Android app. Itreplaces Google's standalone SDK Manager, which has been deprecated.

Requirements

To use the Xamarin Android SDK Manager, you will need the following:

  • Visual Studio 2019 Community, Professional, or Enterprise.

  • OR Visual Studio 2017 (Community, Professional, or Enterprise edition). VisualStudio 2017 version 15.7 or later is required.

  • Visual Studio Tools for Xamarin version 4.10.0 or later(installed as part of the Mobile development with .NET workload).

The Xamarin Android SDK Manager also requires the Java Development Kit(which is automatically installed with Xamarin.Android). There areseveral JDK alternatives to choose from:

  • By default, Xamarin.Android usesJDK 8,which is required if you are developing for API level 24 or greater(JDK 8 also supports API levels earlier than 24).

  • You can continue to use JDK 7if you are developing specifically for API level 23 or earlier.

  • If you are using Visual Studio 15.8 Preview 5 or later, you can tryusing Microsoft's Mobile OpenJDK Distributionrather than JDK 8.

SDK Manager

To start the SDK Manager in Visual Studio, click Tools > Android >Android SDK Manager:

The Android SDK Manager opens in the Android SDKs andTools screen. This screen has two tabs – Platforms andTools:

The Android SDKs and Tools screen is described in more detail inthe following sections.

Android SDK location

The Android SDK location is configured at the top of the Android SDKsand Tools screen, as seen in the previous screenshot. This location mustbe configured correctly before the Platforms and Tools tabswill function properly. You may need to set the location of the AndroidSDK for one or more of the following reasons:

  1. The Android SDK Manager was unable to locate the Android SDK.

  2. You have installed the Android SDK in a alternate (non-default) location.

To set the location of the Android SDK, click the ellipsis (…)button to the far right of Android SDK Location. This opens theBrowse For Folder dialog to use for navigating to the location ofthe Android SDK. In the following screenshot, the Android SDK underProgram Files (x86)Android is being selected:

When you click OK, the SDK Manager will manage the Android SDK thatis installed at the selected location.

Tools tab

The Tools tab displays a list of tools and extras. Use this tabto install the Android SDK tools, platform tools, and build tools.Also, you can install the Android Emulator, the low-level debugger(LLDB), the NDK, HAXM acceleration, and Google Play libraries.

For example, to download the Google Android Emulator package, click thecheck mark next to Android Emulator and click the Apply Changesbutton:

A dialog may be shown with the message, The following package requiresthat you accept its license terms before installing:

Click Accept if you accept the Terms and Conditions. At the bottomof the window, a progress bar indicates download and installationprogress. After the installation completes, the Tools tab will showthat the selected tools and extras were installed.

Platforms tab

The Platforms tab displays a list of platform SDK versions alongwith other resources (like system images) for each platform:

This screen lists the Android version (such as Android 8.0), thecode name (Oreo), the API level (such as 26), and the sizes ofthe components for that platform (such as 1 GB). You use thePlatforms tab to install components for the Android API level thatyou want to target. For more information about Android versions and APIlevels, seeUnderstanding Android API Levels.

When all components of a platform are installed, a checkmark appears nextto the platform name. If not all components of a platform areinstalled, the box for that platform is filled.You can expand a platform to see its components (and which componentsare installed) by clicking the + box to the left of the platform.Click - to unexpand the component listing for a platform.

To add another platform to the SDK, click the box next to the platformuntil the checkmark appears to install all of its components, thenclick Apply Changes:

To install only specfic components, click the box next to the platformonce. You can then select any individual components that you need:

Notice that the number of components to install appears next to theApply Changes button. After you click the Apply Changes button,you will see the License Acceptance screen as shown earlier.Click Accept if you accept the Terms and Conditions. You may seethis dialog more than one time when there are multiple components toinstall. At the bottom of the window, a progress bar will indicatedownload and installation progress. When the download and installationprocess completes (this can take many minutes, depending on how manycomponents need to be downloaded), the added components are marked witha checkmark and listed as Installed.

Repository selection

By default, the Android SDK Manager downloads platform components andtools from a Microsoft-managed repository. If you need access toexperimental alpha/beta platforms and tools that are not yet availablein the Microsoft repository, you can switch the SDK Manager to useGoogle's repository. To make this switch, click the gear icon in thelower right-hand corner and select Repository > Google(Unsupported):

When the Google repository is selected, additional packages may appearin the Platforms tab that were not available previously. (In theabove screenshot, Android SDK Platform 28 was added by switching tothe Google repository.) Keep in mind that use of the Google repositoryis unsupported and is therefore not recommended for everydaydevelopment.

To switch back to the supported repository of platforms and tools,click Microsoft (Recommended). This restores the list of packagesand tools to the default selection.

Requirements

To use the Xamarin Android SDK Manager, you will need the following:

  • Visual Studio for Mac 7.5 (or later).

The Xamarin Android SDK Manager also requires the Java Development Kit(which is automatically installed with Xamarin.Android). There areseveral JDK alternatives to choose from:

  • By default, Xamarin.Android usesJDK 8,which is required if you are developing for API level 24 or greater(JDK 8 also supports API levels earlier than 24).

  • You can continue to use JDK 7if you are developing specifically for API level 23 or earlier.

  • If you are using Visual Studio for Mac 7.7 or later, you can tryusing Microsoft's Mobile OpenJDK Distributionrather than JDK 8.

Important

Xamarin.Android does not support JDK 9.

SDK Manager

To start the SDK Manager in Visual Studio for Mac, click Tools > SDK Manager:

The Android SDK Manager opens in the Preferences window, whichcontains three tabs, Platforms, Tools, and Locations:

The tabs of the Android SDK Manager are described in thefollowing sections.

Locations tab

The Locations tab has three settings for configuring the locationsof the Android SDK, Android NDK, and the Java SDK (JDK). Theselocations must be configured correctly before the Platforms andTools tabs will function properly.

When the SDK Manager starts, it automatically determines the path foreach installed package and indicates that it was Found by placing agreen checkmark icon next to the path:

Click the Reset to Defaults button to cause the SDK Manager to lookfor the SDK, NDK, and JDK at their default locations.

Typically, you use the Locations tab to modify the location of theAndroid SDK and/or the Java JDK. You do not need to install the NDK todevelop Xamarin.Android apps – the NDK is used only when you needto develop parts of your app using native-code languages such as C andC++.

Tools tab

The Tools tab displays a list of tools and extras. Use this tabto install the Android SDK tools, platform tools, and build tools.Also, you can install the Android Emulator, the low-level debugger(LLDB), the NDK, HAXM acceleration, and Google Play libraries.

For example, to download the Google Android Emulator package, click thecheck mark next to Android Emulator and click the Apply Changesbutton:

A dialog may be shown with the message, The following package requiresthat you accept its license terms before installing:

Click Accept if you accept the Terms and Conditions. At the bottomof the window, a progress bar indicates download and installationprogress. After the installation completes, the Tools tab will showthat the selected tools and extras were installed.

Platforms tab

The Platforms tab displays a list of platform SDK versions alongwith other resources (like system images) for each platform:

This screen lists the Android version (such as Android 8.1), thecode name (Oreo), the API level (such as 27), and the sizes ofthe components for that platform (such as 1 GB). You use thePlatforms tab to install components for the Android API level thatyou want to target. For more information about Android versions and APIlevels, see Understanding Android API Levels.

When all components of a platform are installed, a checkmark appears nextto the platform name. If not all components of a platform areinstalled, the box for that platform is filled.You can expand a platform to see its components (and which componentsare installed) by clicking the arrow to the left of the platform.Click down arrow to unexpand the component listing for a platform.

To add another platform to the SDK, click the box next to the platformuntil the checkmark appears to install all of its components, thenclick Apply Changes:

To install only some components, click the box next to the platformonce. You can then select any individual components that you need:

Notice that the number of components to install appears next to theApply Changes button. After you click the Apply Changes button,you will see the License Acceptance screen as shown earlier.Click Accept if you accept the Terms and Conditions. You may seethis dialog more than one time when there are multiple components toinstall. At the bottom of the window, a progress bar will indicatedownload and installation progress. When the download and installationprocess completes (this can take many minutes, depending on how manycomponents need to be downloaded), the added components are marked witha checkmark and listed as Installed.

Repository selection

By default, the Android SDK Manager downloads platform components andtools from a Microsoft-managed repository. If you need access toexperimental alpha/beta platforms and tools that are not yet availablein the Microsoft repository, you can switch the SDK Manager to useGoogle's repository. To make this switch, click the gear icon in thelower right-hand corner and select Repository > Google(Unsupported):

When the Google repository is selected, additional packages may appearin the Platforms tab that were not available previously. (In theabove screenshot, Android SDK Platform 28 was added by switching tothe Google repository.) Keep in mind that use of the Google repository isunsupported and is therefore not recommended for everyday development.

To switch back to the supported repository of platforms and tools,click Microsoft (Recommended). This restores the list of packagesand tools to the default selection.

Summary

This guide explained how to install and use the Xamarin Android SDKManager tool in Visual Studio and Visual Studio for Mac.

Related Links

Android studio mac os-->

Xamarin.Android has several Android API level settings that determine your app's compatibility with multiple versions of Android. This guide explains what these settings mean, how to configure them, and what effect they have on your app at run time.

Quick start

Studio

Android Studio Framework For Mac Download Torrent

Xamarin.Android exposes three Android API level project settings:

  • Target Framework – Specifies which framework touse in building your application. This API level is used atcompile time by Xamarin.Android.

  • Minimum Android Version – Specifies the oldestAndroid version that you want your app to support. This API levelis used at run time by Android.

  • Target Android Version – Specifies the version ofAndroid that your app is intended to run on. This API level is usedat run time by Android.

Before you can configure an API level for your project, you mustinstall the SDK platform components for that API level. For moreinformation about downloading and installing Android SDK components,see Android SDK Setup.

Note

Beginning in August 2018, the Google Play Consolewill require that new apps target API level 26 (Android 8.0) or higher.Existing apps will be required to target API level 26 or higherbeginning in November 2018. For more information, seeImproving app security and performance on Google Play for years to come.

Normally, all three Xamarin.Android API levels are set to the samevalue. On the Application page, set Compile using Android version(Target Framework) to the latest stable API version (or, at aminimum, to the Android version that has all of the features you need).In the following screenshot, the Target Framework is set toAndroid 7.1 (API Level 25 - Nougat):

On the Android Manifest page, set the Minimum Android version toUse Compile using SDK version and set the Target Android version tothe same value as the Target Framework version (in the followingscreenshot, the Target Android Framework is set to Android 7.1(Nougat)):

If you want to maintain backward compatibility with an earlier versionof Android, set Minimum Android version to target to the oldestversion of Android that you want your app to support. (Note that APILevel 14 is the minimum API level required forGoogle Play services and Firebase support.)The following example configuration supports Android versions from APILevel 14 through API level 25:

Normally, all three Xamarin.Android API levels are set to the samevalue. Set Target framework to the latest stable API version (or,at a minimum, to the Android version that has all of the features youneed). To set the Target framework, navigate to Build > Generalin the Project Options. In the following screenshot, the TargetFramework is set to Use the latest installed platform (8.0):

The Minimum and Target Android version settings can be found underBuild > Android Application in Project Options. Set the MinimumAndroid version to Automatic - use target framework version and setthe Target Android version to the same value as the Target Frameworkversion. In the following screenshot, the Target Android Framework isset to Android 8.0 (API level 26) to match the Target Frameworksetting above:

If you want to maintain backward compatibility with an earlier versionof Android, change Minimum Android version to the oldest version ofAndroid that you want your app to support. Note that API Level 14 isthe minimum API level required forGoogle Play services and Firebase support.For example, the following configuration supports Android versions asearly as API Level 14:

If your app supports multiple Android versions, your code must includeruntime checks to ensure that your app works with the Minimum Androidversion setting (seeRuntime Checks for Android Versions below fordetails). If you are consuming or creating a library, seeAPI Levels and Libraries below for best practices inconfiguring API level settings for libraries.

Android versions and API levels

As the Android platform evolves and new Android versions are released,each Android version is assigned a unique integer identifier, calledthe API Level. Therefore, each Android version corresponds to asingle Android API Level. Because users install apps on older as wellas the most recent versions of Android, real-world Android apps must bedesigned to work with multiple Android API levels.

Android versions

Each release of Android goes by multiple names:

  • The Android version, such as Android 9.0
  • A code (or dessert) name, such as Pie
  • A corresponding API level, such as API level 28

An Android code name may correspond to multiple versions and API levels(as seen in the table below), but each Android version corresponds toexactly one API level.

In addition, Xamarin.Android defines build version codes that map tothe currently known Android API levels. The following table can helpyou translate between API level, Android version, code name, andXamarin.Android build version code (build version codes are defined inthe Android.OS namespace):

NameVersionAPI LevelReleasedBuild Version Code
Pie9.028Aug 2018BuildVersionCodes.P
Oreo8.127Dec 2017BuildVersionCodes.OMr1
Oreo8.026Aug 2017BuildVersionCodes.O
Nougat7.125Dec 2016BuildVersionCodes.NMr1
Nougat7.024Aug 2016BuildVersionCodes.N
Marshmallow6.023Aug 2015BuildVersionCodes.M
Lollipop5.122Mar 2015BuildVersionCodes.LollipopMr1
Lollipop5.021Nov 2014BuildVersionCodes.Lollipop
Kitkat Watch4.4W20Jun 2014BuildVersionCodes.KitKatWatch
Kitkat4.419Oct 2013BuildVersionCodes.KitKat
Jelly Bean4.318Jul 2013BuildVersionCodes.JellyBeanMr2
Jelly Bean4.2-4.2.217Nov 2012BuildVersionCodes.JellyBeanMr1
Jelly Bean4.1-4.1.116Jun 2012BuildVersionCodes.JellyBean
Ice Cream Sandwich4.0.3-4.0.415Dec 2011BuildVersionCodes.IceCreamSandwichMr1
Ice Cream Sandwich4.0-4.0.214Oct 2011BuildVersionCodes.IceCreamSandwich
Honeycomb3.213Jun 2011BuildVersionCodes.HoneyCombMr2
Honeycomb3.1.x12May 2011BuildVersionCodes.HoneyCombMr1
Honeycomb3.0.x11Feb 2011BuildVersionCodes.HoneyComb
Gingerbread2.3.3-2.3.410Feb 2011BuildVersionCodes.GingerBreadMr1
Gingerbread2.3-2.3.29Nov 2010BuildVersionCodes.GingerBread
Froyo2.2.x8Jun 2010BuildVersionCodes.Froyo
Eclair2.1.x7Jan 2010BuildVersionCodes.EclairMr1
Eclair2.0.16Dec 2009BuildVersionCodes.Eclair01
Eclair2.05Nov 2009BuildVersionCodes.Eclair
Donut1.64Sep 2009BuildVersionCodes.Donut
Cupcake1.53May 2009BuildVersionCodes.Cupcake
Base1.12Feb 2009BuildVersionCodes.Base11
Base1.01Oct 2008BuildVersionCodes.Base

As this table indicates, new Android versions are released frequently– sometimes more than one release per year. As a result, theuniverse of Android devices that might run your app includes of a widevariety of older and newer Android versions. How can you guarantee thatyour app will run consistently and reliably on so many differentversions of Android? Android's API levels can help you manage thisproblem.

Android API levels

Each Android device runs at exactly one API level – this APIlevel is guaranteed to be unique per Android platform version. The APIlevel precisely identifies the version of the API set that your appcan call into; it identifies the combination of manifest elements,permissions, etc. that you code against as a developer. Android'ssystem of API levels helps Android determine whether an application iscompatible with an Android system image prior to installing theapplication on a device.

When an application is built, it contains the following API levelinformation:

  • The target API level of Android that the app is built torun on.

  • The minimum Android API level that an Android device musthave to run your app.

These settings are used to ensure that the functionality needed to runthe app correctly is available on the Android device at installationtime. If not, the app is blocked from running on that device. Forexample, if the API level of an Android device is lower than theminimum API level that you specify for your app, the Android devicewill prevent the user from installing your app.

Project API level settings

The following sections explain how to use the SDK Manager to prepareyour development environment for the API levels you want to target,followed by detailed explanations of how to configure TargetFramework, Minimum Android version, and Target Android versionsettings in Xamarin.Android.

Android SDK platforms

Before you can select a Target or Minimum API level in Xamarin.Android,you must install the Android SDK platform version that corresponds tothat API level. The range of available choices for Target Framework,Minimum Android version, and Target Android version is limited to therange of Android SDK versions that you have installed. You can use theSDK Manager to verify that the required Android SDK versions areinstalled, and you can use it to add any new API levels that you needfor your app. If you are not familiar with how to install API levels,see Android SDK Setup.

Target Framework

The Target Framework (also known as compileSdkVersion) is thespecific Android framework version (API level) that your app iscompiled for at build time. This setting specifies what APIs yourapp expects to use when it runs, but it has no effect on which APIsare actually available to your app when it is installed. As a result,changing the Target Framework setting does not change runtime behavior.

The Target Framework identifies which library versions your applicationis linked against – this setting determines which APIs you can use inyour app. For example, if you want to use theNotificationBuilder.SetCategorymethod that was introduced in Android 5.0 Lollipop, you must set theTarget Framework to API Level 21 (Lollipop) or later. If you setyour project's Target Framework to an API level such as API Level 19(KitKat) and try to call the SetCategory method in your code, youwill get a compile error.

We recommend that you always compile with the latest available TargetFramework version. Doing so provides you with helpful warning messagesfor any deprecated APIs that might be called by your code. Using thelatest Target Framework version is especially important when you usethe latest support library releases – each library expects yourapp to be compiled at that support library's minimum API level orgreater.

To access the Target Framework setting in Visual Studio, open theproject properties in Solution Explorer and select theApplication page:

Set the Target Framework by selecting an API level in the drop-downmenu under Compile using Android version as shown above.

To access the Target Framework setting in Visual Studio for Mac,right-click the project name and select Options; this opens theProject Options dialog. In this dialog, navigate to Build >General as shown here:

Set the Target Framework by selecting an API level in the drop-downmenu to the right of Target framework as shown above.

Minimum Android Version

The Minimum Android version (also known as minSdkVersion) is theoldest version of the Android OS (i.e., the lowest API level) that caninstall and run your application. By default, an app can only beinstalled on devices matching the Target Framework setting or higher;if the Minimum Android version setting is lower than the TargetFramework setting, your app can also run on earlier versions ofAndroid. For example, if you set the Target Framework to Android 7.1(Nougat) and set the Minimum Android version to Android 4.0.3 (IceCream Sandwich), your app can be installed on any platform from APIlevel 15 to API level 25, inclusive.

Although your app may successfully build and install on this range ofplatforms, this does not guarantee that it will successfully run onall of these platforms. For example, if your app is installed onAndroid 5.0 (Lollipop) and your code calls an API that is availableonly in Android 7.1 (Nougat) and newer, your app will get a runtimeerror and possibly crash. Therefore, your code must ensure – atruntime – that it calls only those APIs that are supported by theAndroid device that it is running on. In other words, your code mustinclude explicit runtime checks to ensure that your app uses newer APIsonly on devices that are recent enough to support them.Runtime Checks for Android Versions, later in thisguide, explains how to add these runtime checks to your code.

To access the Minimum Android version setting in Visual Studio, openthe project properties in Solution Explorer and select theAndroid Manifest page. In the drop-down menu under MinimumAndroid version you can select the Minimum Android version for yourapplication:

If you select Use Compile using SDK version, the MinimumAndroid version will be the same as the Target Framework setting.

To access the Minimum Android version in Visual Studio for Mac,right-click the project name and select Options; this opens theProject Options dialog. Navigate to Build > Android Application.Using the drop-down menu to the right of Minimum Android version,you can set the Minimum Android version for your application:

If you select Automatic – use target framework version, theMinimum Android version will be the same as the Target Frameworksetting.

Android Studio Framework For Mac Download 1

Target Android Version

The Target Android Version (also known as targetSdkVersion) is theAPI level of the Android device where the app expects to run. Androiduses this setting to determine whether to enable any compatibilitybehaviors – this ensures that your app continues to work the wayyou expect. Android uses the Target Android version setting of your appto figure out which behavior changes can be applied to your app withoutbreaking it (this is how Android provides forward compatibility).

The Target Framework and the Target Android version, while having verysimilar names, are not the same thing. The Target Framework settingcommunicates target API level information to Xamarin.Android for useat compile time, while the Target Android version communicates targetAPI level information to Android for use at run time (when the app isinstalled and running on a device).

To access this setting in Visual Studio, open the project properties inSolution Explorer and select the Android Manifest page. In thedrop-down menu under Target Android version you can select theTarget Android version for your application:

We recommend that you explicitly set the Target Android version to thelatest version of Android that you use to test your app. Ideally,it should be set to the latest Android SDK version – this allowsyou to use new APIs prior to working through the behavior changes. Formost developers, we do not recommend setting the Target Androidversion to Use Compile using SDK version.

To access this setting in Visual Studio for Mac, right-click theproject name and select Options; this opens the Project Optionsdialog. Navigate to Build > Android Application. Using thedrop-down menu to the right of Target Android version, you can setthe Target Android version for your application:

We recommend that you explicitly set the Target Android version to thelatest version of Android that you use to test your app. Ideally, itshould be set to the latest available Android SDK version – thisallows you to use new APIs prior to working through the behaviorchanges. For most developers, we do not recommend setting the TargetAndroid version to Automatic - use target framework version.

In general, the Target Android Version should be bounded by the MinimumAndroid Version and the Target Framework. That is:

Minimum Android Version <= Target Android Version <= Target Framework

For more information about SDK levels, see the Android Developeruses-sdkdocumentation.

Runtime checks for Android versions

As each new version of Android is released, the framework API isupdated to provide new or replacement functionality. With fewexceptions, API functionality from earlier Android versions is carriedforward into newer Android versions without modifications. As a result,if your app runs on a particular Android API level, it will typicallybe able to run on a later Android API level without modifications. Butwhat if you also want to run your app on earlier versions of Android?

If you select a Minimum Android version that is lower than yourTarget Framework setting, some APIs may not be available to your app atruntime. However, your app can still run on an earlier device, but withreduced functionality. For each API that is not available on Androidplatforms corresponding to your Minimum Android version setting, yourcode must explicitly check the value of theAndroid.OS.Build.VERSION.SdkInt property to determine the API levelof the platform the app is running on. If the API level is lower thanthe Minimum Android version that supports the API you want to call,then your code has to find a way to function properly without makingthis API call.

For example, let's suppose that we want to use theNotificationBuilder.SetCategorymethod to categorize a notification when running on Android 5.0Lollipop (and later), but we still want our app to run on earlierversions of Android such as Android 4.1 Jelly Bean (whereSetCategory is not available). Referring to the Android version tableat the beginning of this guide, we see that the build version code forAndroid 5.0 Lollipop is Android.OS.BuildVersionCodes.Lollipop. Tosupport older versions of Android where SetCategory is not available,our code can detect the API level at runtime and conditionally callSetCategory only when the API level is greater than or equal to theLollipop build version code:

Android Studio For Mac

In this example, our app's Target Framework is set to Android 5.0(API Level 21) and its Minimum Android version is set to Android4.1 (API Level 16). Because SetCategory is available in API levelAndroid.OS.BuildVersionCodes.Lollipop and later, this example codewill call SetCategory only when it is actually available – itwill not attempt to call SetCategory when the API levelis 16, 17, 18, 19, or 20. The functionality is reduced on these earlierAndroid versions only to the extent that notifications are not sorted properly(because they are not categorized by type), yet the notifications arestill published to alert the user. Our app still works, but itsfunctionality is slightly diminished.

Android Studio Framework For Mac Download Full

In general, the build version check helps your code decide at runtimebetween doing something the new way versus the old way. For example:

There's no fast and simple rule that explains how to reduce or modifyyour app's functionality when it runs on older Android versions thatare lacking one or more APIs. In some cases (such as in theSetCategory example above), it's sufficient to omit the APIcall when it's not available. However, in other cases, you may need toimplement alternate functionality for whenAndroid.OS.Build.VERSION.SdkInt is detected to be less than the APIlevel that your app needs to present its optimum experience.

Android Studio Framework For Mac Download Free

API levels and libraries

When you create a Xamarin.Android library project (such as a classlibrary or a bindings library), you can configure only the TargetFramework setting – the Minimum Android version and the TargetAndroid version settings are not available. That is because there is noAndroid Manifest page:

Android Studio Framework For Mac Download Free

When you create a Xamarin.Android library project, there is noAndroid Application page where you can configure the MinimumAndroid version and the Target Android version – the MinimumAndroid version and Target Android version settings are not available.That is because there is no Build > Android Application page:

The Minimum Android version and Target Android version settings arenot available because the resulting library is not a stand-alone app –the library could be run on any Android version, depending on the appthat it is packaged with. You can specify how the library is tobe compiled, but you can't predict which platform API level the librarywill be run on. With this in mind, the following best practices shouldbe observed when consuming or creating libraries:

  • When consuming an Android library – If you are consumingan Android library in your application, be sure to set your app'sTarget Framework setting to an API level that is at least as highas the Target Framework setting of the library.

  • When creating an Android library – If you are creating anAndroid library for use by other applications, be sure to set itsTarget Framework setting to the minimum API level that it needs inorder to compile.

These best practices are recommended to help prevent the situationwhere a library attempts to call an API that is not available atruntime (which can cause the app to crash). If you are a librarydeveloper, you should strive to restrict your usage of API calls to asmall and well-established subset of the total API surface area. Doingso helps to ensure that your library can be used safely across a widerrange of Android versions.

Summary

Android Studio Framework For Mac Download 2017

This guide explained how Android API levels are used to manage appcompatibility across different versions of Android. It provideddetailed steps for configuring theXamarin.Android Target Framework, Minimum Android version,and Target Android version projectsettings. It provided instructions for using the Android SDK Manager toinstall SDK packages, included examples of how to write code to dealwith different API levels at runtime, and explained how to manage APIlevels when creating or consuming Android libraries. It also provided acomprehensive list that relates API levels to Android version numbers(such as Android 4.4), Android version names (such as Kitkat), andXamarin.Android build version codes.

Android Studio Framework For Mac Download Mac

Related Links